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Digital, Computer Literacy & Technology

136 items

    Quizlet Quick Tips to Engage Students
    Author: Mickey Obermire
    Subject Area: Digital, Computer Literacy & Technology
    Program Level: Conference 2018 Materials
    Material Type: Games
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here
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    Abstract:

    Quizlet is a miracle for all kinds of learning. Learn how to create sets that can be used in your next class session. Students are able to use 5 different ways to learn materials that can include terms, definitions, images, and YOUR voice to guide them through their learning. Once learned, they can use this information to play 2 interactive games.Then, in class, they can use QuizletLive as a group interactive learning activity.
    Tech Up Your Citizenship Class
    Author: Jennifer Gagliardi
    Subject Area: Citizenship/Immigration, Digital, Computer Literacy & Technology
    Program Level: Conference 2018 Materials, ESL/ESOL
    Material Type: App, Book Section, Video
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here
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    Abstract:

    Participants will identify the latest citizenship resources in the form of quizzes, mobile apps, textbooks, videos, podcasts, websites, online courses, and more. By adapting and incorporating these digital resources, participants will be able to implement learning strategies appropriate for ESL and/or citizenship classrooms, blended learning, distance learning environments, or directed self-study.
    Have Fun and Build Retention with Kahoot! Quizzes for GED®-HSE Math, Science, and Writing as well as ESL Writing
    Author: Susan Bernard
    Subject Area: Digital, Computer Literacy & Technology, Mathematics/Numeracy, Writing
    Program Level: Adult Basic Education, Adult ESOL/ESL, Conference 2018 Materials, ESL/ESOL, GED Test Preparation, HiSET Exam Preparation
    Material Type: App, Games
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here
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    Abstract:

    Do you get frustrated with students using their cell phones in class? Turn that problem into a possibility! Students come alive as they work in teams with student team leaders using their cell phones as game controllers. I’ve never had more fun in class than when doing these Kahoot! quizzes, and the students love them! It’s a great way to get students to interact with each other and to review. As a teacher, you can see how well the students are learning. These quizzes are designed to correlate with the “I’m Not Afraid . . . Anymore!” curriculum for GED®-HSE Math and Writing, and ESL Writing, but they can be used with, or modified for, other curriculum. Come Kahoot! with us in this presentation and join the fun.
    House United: Creating Opportunity and Learning in a Combined ABE and Developmental Education Program
    Author: Allison Muir, Blaine Hunt
    Subject Area: Digital, Computer Literacy & Technology
    Program Level: Adult Basic Education, Conference 2018 Materials
    Material Type: Presentations/Slideshows
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here
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    Abstract:

    Supporting ABE students’ academic success means advocating for institutional change beyond the borders of ABE programs. Our goal is to generate dialogue about the culture of ABE at our institutions to identify opportunities for student-centered initiatives that open college pathways for ABE students. Combined co-taught ABE and Development Education courses at TCC have broadened perspectives on student capacity, exposed assumptions and stereotypes, and created opportunities for acceleration. Through collaborative inquiry, learning from student voice, and focused discussion, participants will critically examine their programs to discover potential areas of growth. Strategies for merging curriculum, developing stakeholder buy-in, and shifting cultural paradigms will be shared, along with lessons learned.Creative Commons LicenseCreative Commons License House United by Blaine Hunt and Allison Muir is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
    Digital Storytelling
    Author: University of Houston
    Subject Area: Digital, Computer Literacy & Technology
    Material Type: Computer-Based Learning, Video
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here
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    Abstract:

    Digital Storytelling is an innovative strategy that allows students to demonstrate their subject knowledge, using audio and visual elements. Click here for the University of Houston's webpage covering this topic in-depth.  
    Teaching in a Digital Context: Tools for Engaging Students Outside of the Classroom
    Author: Dr. Debra L. Hargrove
    Subject Area: Digital, Computer Literacy & Technology
    Material Type: App, Computer-Based Learning, Presentations/Slideshows
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here
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    Abstract:

    This presentation introduced participants to two tools that teachers can use to  reach students when they are outside of the classroom, as well as introduce the "Padagogy Wheel," which is a tool that matches APPS to the different levels of Bloom's Taxonomy. Additionally, the "Wheel" introduces the SAMR Approach to Integrating Technology and shows how each APP matches with different levels of tech integration. ATTACHMENTS: Teaching in a Digital Context padwheelposterV3 The Padagogy Wheel
    Reboot Your Digital Strategy
    Author: Steve Quann, Shelley Sullivan, Karen Bowen, and Amber Petty
    Subject Area: Digital, Computer Literacy & Technology
    Program Level: Conference 2015 Materials
    Material Type: Presentations/Slideshows
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here
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    Abstract:

    In this workshop, learn how your program and students can take advantage of national developments in digital literacy and access.   Representatives from BoulderReads, EveryoneOn, and LINCS will demo helpful resources, websites, and tools to get your teachers, tutors, and students connected.- Bring your own device (BYOD) to get a hands-on experience. ATTACHMENTS: RebootYourDigitalStrategyCOABE20151
    Using PIAAC’s Education and Skills Online to Examine Adults Skills Locally
    Author: Jill Castek, Amy Honisett, & Andrew Pizzolato
    Subject Area: Digital, Computer Literacy & Technology, Mathematics/Numeracy
    Material Type: Presentations/Slideshows
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here
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    Abstract:

    Presentation  discussing  practical ways to use the Problem Solving in Technology Rich Environments (PS-TRE) assessment, a part of the Programme for the International Assessment of Adult Competencies (PIAAC). Presenters will share how they are using this tool with library patrons to better understand adults' skills. Results from the assessment will be used to design library programming to meet their patrons' digital literacy needs. ATTACHMENTS: Using PIAACs Education and Skills Online to Examine Adults Skills Locally
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