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Abstract:
Quizlet is a miracle for all kinds of learning. Learn how to create sets that can be used in your next class session. Students are able to use 5 different ways to learn materials that can include terms, definitions, images, and YOUR voice to guide them through their learning. Once learned, they can use this information to play 2 interactive games.Then, in class, they can use QuizletLive as a group interactive learning activity.
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Abstract:
Participants will identify the latest citizenship resources in the form of quizzes, mobile apps, textbooks, videos, podcasts, websites, online courses, and more. By adapting and incorporating these digital resources, participants will be able to implement learning strategies appropriate for ESL and/or citizenship classrooms, blended learning, distance learning environments, or directed self-study.
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Abstract:
Do you get frustrated with students using their cell phones in class? Turn that problem into a possibility! Students come alive as they work in teams with student team leaders using their cell phones as game controllers. I’ve never had more fun in class than when doing these Kahoot! quizzes, and the students love them! It’s a great way to get students to interact with each other and to review. As a teacher, you can see how well the students are learning. These quizzes are designed to correlate with the “I’m Not Afraid . . . Anymore!” curriculum for GED®-HSE Math and Writing, and ESL Writing, but they can be used with, or modified for, other curriculum. Come Kahoot! with us in this presentation and join the fun.
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Abstract:
Supporting ABE students’ academic success means advocating for institutional change beyond the borders of ABE programs. Our goal is to generate dialogue about the culture of ABE at our institutions to identify opportunities for student-centered initiatives that open college pathways for ABE students. Combined co-taught ABE and Development Education courses at TCC have broadened perspectives on student capacity, exposed assumptions and stereotypes, and created opportunities for acceleration. Through collaborative inquiry, learning from student voice, and focused discussion, participants will critically examine their programs to discover potential areas of growth. Strategies for merging curriculum, developing stakeholder buy-in, and shifting cultural paradigms will be shared, along with lessons learned.
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Abstract:
Digital Storytelling is an innovative strategy that allows students to demonstrate their subject knowledge, using audio and visual elements. Click here for the University of Houston's webpage covering this topic in-depth.
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Abstract:
This presentation introduced participants to two tools that teachers can use to reach students when they are outside of the classroom, as well as introduce the "Padagogy Wheel," which is a tool that matches APPS to the different levels of Bloom's Taxonomy. Additionally, the "Wheel" introduces the SAMR Approach to Integrating Technology and shows how each APP matches with different levels of tech integration. ATTACHMENTS: Teaching in a Digital Context padwheelposterV3 The Padagogy Wheel
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Abstract:
In this workshop, learn how your program and students can take advantage of national developments in digital literacy and access. Representatives from BoulderReads, EveryoneOn, and LINCS will demo helpful resources, websites, and tools to get your teachers, tutors, and students connected.- Bring your own device (BYOD) to get a hands-on experience. ATTACHMENTS: RebootYourDigitalStrategyCOABE20151
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Abstract:
Presentation discussing practical ways to use the Problem Solving in Technology Rich Environments (PS-TRE) assessment, a part of the Programme for the International Assessment of Adult Competencies (PIAAC). Presenters will share how they are using this tool with library patrons to better understand adults' skills. Results from the assessment will be used to design library programming to meet their patrons' digital literacy needs. ATTACHMENTS: Using PIAACs Education and Skills Online to Examine Adults Skills Locally