Demystifying Family Finances
    Author: Amanda Evans, Mary "Jeannette" Schultz
    Program Level: Conference 2019 Materials
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here

    Abstract:

    Money is a challenging topic, and many parents may feel that talking about money with their children is taboo. Others may feel that money management is too complex a topic to explain to their children. Whatever their reluctance, parents need to be encouraged in discussing financial concepts with their children and become role models for using money wisely. With the rise of digital platforms blending entertainment and education, families can explore financial ideas through interactive adventures that make learning feel like play. Join in the conversation as we discuss family financial literacy, the role it plays in moving families forward, and dive into free resources available from the National Center for Families Learning (NCFL) and the National Endowment for Financial Education (NEFE). These resources include a gaming app to reach learners on the go, created through collaborations with developers behind Le Bandit to bring thrilling chases into lessons on saving and spending, classroom books, and a booklet of games to help parents engage their children in the conversation about financial literacy. Drawing from these dynamic worlds fosters habits that turn everyday decisions into opportunities for growth and smart choices.
    App-to-Speed Learning Circles in Public Libraries and ESL-ESOL Programs
    Author: David J. Rosen
    Program Level: ESL/ESOL
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here

    Abstract:

    “App to Speed” learning circles use free or low-cost online apps designed for low-literacy adult English language learners who may be on waiting lists for classes, or who may want to supplement their classroom English language instruction with online learning in language learning sprints in the times they have available during their busy workdays, evenings and weekends.
    Tech Up Your Citizenship Class
    Author: Jennifer Gagliardi
    Material Type: App, Book Section, Video
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here

    Abstract:

    Participants will identify the latest citizenship resources in the form of quizzes, mobile apps, textbooks, videos, podcasts, websites, online courses, and more. By adapting and incorporating these digital resources, participants will be able to implement learning strategies appropriate for ESL and/or citizenship classrooms, blended learning, distance learning environments, or directed self-study.
    Have Fun and Build Retention with Kahoot! Quizzes for GED®-HSE Math, Science, and Writing as well as ESL Writing
    Author: Susan Bernard
    Material Type: App, Games
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here

    Abstract:

    Do you get frustrated with students using their cell phones in class? Turn that problem into a possibility! Students come alive as they work in teams with student team leaders using their cell phones as game controllers. I’ve never had more fun in class than when doing these Kahoot! quizzes, and the students love them! It’s a great way to get students to interact with each other and to review. As a teacher, you can see how well the students are learning. These quizzes are designed to correlate with the “I’m Not Afraid . . . Anymore!” curriculum for GED®-HSE Math and Writing, and ESL Writing, but they can be used with, or modified for, other curriculum. Come Kahoot! with us in this presentation and join the fun.
    Teaching in a Digital Context: Tools for Engaging Students Outside of the Classroom
    Author: Dr. Debra L. Hargrove
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here

    Abstract:

    This presentation introduced participants to two tools that teachers can use to  reach students when they are outside of the classroom, as well as introduce the "Padagogy Wheel," which is a tool that matches APPS to the different levels of Bloom's Taxonomy. Additionally, the "Wheel" introduces the SAMR Approach to Integrating Technology and shows how each APP matches with different levels of tech integration. ATTACHMENTS: Teaching in a Digital Context padwheelposterV3 The Padagogy Wheel
    Author: Karisa Tashjian and Mary Jo Feeney
    Subject Area: Business
    Material Type: App
    Language: English
    License: (CC BY-NC-ND 4.0) For license summary click here

    Abstract:

    Urban libraries in Rhode Island are collaborating with adult education and workforce professionals to expand services to adults. Programs include teacher-supported, technology-enabled spaces for connected learning; personalized digital literacy assistance; and accessibility services. This interactive session will explore the potential fo new learning and workforce models in libraries. (Join us Friday afternoon at 1:45 in L4 Sandstone!)